Models shown in production configurators on Herman Miller website
During my time at 3D Cloud I was tasked with High-fidelity 3D asset creation, technical remediation, and optimization for Herman Miller’s commercial configurators. These master assets were created to strict real-time web budgets and later licensed for integration into Call of Duty: Black Ops 7 (Treyarch) and 007 First Light (IO Interactive). As a Senior 3D Artist at 3D Cloud, I executed the end-to-end technical production of individual chair components. My role focused on modeling, re-topology, and geometry remediation for the Embody, Aeron, Vantum lines and more, while serving as the primary point of contact for troubleshooting pipeline issues on peer-submitted assets and remediating those submitted assets as required. Additionally, I handled high-accuracy object space map bakes and light bakes for all modular components. Material creation, remediation, and in app-ready packaging were completed by talented Senior Material Artists Brett Oliver and Emily Witczak.
https://www.artstation.com/brettoliver
https://www.artstation.com/ewitczak
Accompanying renders I completed in cycles to display master asset geo for form and component accuracy. Screen recordings shown are of live configurators. Check them out on the Herman Miller site! https://store.hermanmiller.com/